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# Quake 1 - A popular computer game.
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# Pattern attributes: marginal veryfast fast
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# Protocol groups: game proprietary
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# Wiki: http://www.protocolinfo.org/wiki/Quake
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# Copyright (C) 2008 Matthew Strait, Ethan Sommer; See ../LICENSE
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#
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# This pattern is untested and unconfirmed.
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# Info taken from http://www.gamers.org/dEngine/quake/QDP/qnp.html,
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# which says that it "is incomplete, inaccurate and only applies to
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# versions 0.91, 0.92, 1.00 and 1.01 of QUAKE"
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quake1
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# Connection request: 80 00 00 0c 01 51 55 41 4b 45 00 03
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# \x80 = control packet.
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# \x0c = packet length
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# \x01 = CCREQ_CONNECT
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# \x03 = protocol version (3 == 0.91, 0.92, 1.00, 1.01)
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^\x80\x0c\x01quake\x03
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